Universal MP Indicator Plugin Unreal Engine
This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.
Everything is written in C++ and optimized for direct use in the game using blueprints.
Features:
Version 1.0 (UE 4.27-5.1):
- Written in C++,
- Simple to use with blueprint,
- Widget(2D Screen Space) based,
- Supports all game modes,
- Actor bound offset,
- Have Scale, rotation, opacity, pulse and other effects,
- UI materials are supported,
- Customizable texture, size, pivot, color, location, materials and other,
- Two Off-Screen modes: Circle and on Screen Edge,
- Distance based visibility,
- Reach System,
- Life Span,
- Circular Type,
- Data Table Usage Included,
- A lot of demo Indicators with image or materials,
- A lot of demo Data Table Presets.
Version 1.1 (UE 5.2):
- Added New System for Distance customisation (multiple/divide distance)
- Added possibility to change distance unit type( m, cm, dcm, micron or other you want)
- Resolved Bugs with Removing indicator from widget reference (now can remove from WIdget, actor, location, array, other)
- Optimized the Indicator Removing Function
- Optimized for UnrealRelize version Usage.
- Resolved Other little bugs from yours FeedBacks from our Discord Support Server ant other sources.
Code Modules:
- UniversalMPIndicator (RunTime)
Number of Blueprints: 1 [DataTable] 1 [Widget]
Number of C++ Classes: 15
Number of Textures: 16
Texture Resolutions: (256 x 256)
Number of Materials: 1 (MasterMaterial) 9 (Material Instances)
Network Replicated: (OwnerOnly)
Supported Development Platforms: (All)
Supported Target Build Platforms: (All)
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